authentic2k4
Junior Member
Registered: Dec.04
Location: bronx NY
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authentic's happo OB battle guide:
well, even though i'm not the best in the world. i guess i could give a few pointers on dealing with an opponent on happoOB...
cp1:
if you have the inside, you might need to move a little to the outside if you have a significant startup advantage (i.e. RX-8 vs. capp) make sure you're always alert if you're ahead. if you're behind, dont panic, just make sure you're not to close to your opponents ass, cuz you need to be able to see where you're turning, there might not be enough time for you yo lok at the map while in the first section.
cp2: here is a good section to make your move if you're behind, if you're ahead, then it's a good chance to distance yourself. the hairpins are iro-like, so you can try to graze the apex of the turn, but make sure you take your time, cuz if you take one of the turns too deep, you'll lose A LOT of speed.
cp3: a good straightaway leads into a left J-turn, another good passing point, then a tricky right hairpin, some S-curves leads into another J-turn, slightly tighter this time, then another right j-turn into a tunnel, if you can exit this turn good, then you can make a good pass here.
cp4: similar to cp1, but a lot faster, stay focused, and dont try to do too much, unless you'll get passed. if you're behind, try do dig into the best line, so you're exit will hopefully be better than your opponent's, the last turn of the course, a medium right turn, is your last good passing point, and some ppl i've seen take this turn too fast, so it's a good opourtunity, and your last...
well, i hope that helps
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www.shinkof.cjb.net
AU: honda S2000 (retired)
racer level: 16 battle level: 19
1.4 million pts
RX-8 racer level: 16 battle level: 21
1.8 million pts
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